Studio · 2 min read

Why every print area is drawn in millimetres

Pixels lie about size. Real units don’t — which is why the studio draws every print area on the real garment, and exports at exactly the size it was designed.

Backoffice: a print area drawn on a product with its technique rulesStudio

A design that looks right on screen can still print wrong. A canvas measured in pixels has no idea how big a chest print is, and a customer zooming in has no idea their logo is about to print at 96 DPI.

So the studio doesn’t measure in pixels. Every print area is drawn on the real product, in real units, before a customer ever sees it.

Drawing the rules in Backoffice

For each product and each side, you draw the print areas directly on the product photo and attach the rules that come with them:

  • The area itself, in millimetres — a 280 × 350 mm chest print is exactly that.
  • The techniques allowed there, each with its own price.
  • Allowed fonts and colours, and the minimum DPI the artwork has to hold.
  • Locked layers and templates, so a brand’s mark can’t be moved off its spot.

What the customer sees

The customer designs inside those rules without reading them. A logo that would print soft is flagged while they are still designing, not after the press has run. Switch the technique and the design re-checks itself against the new rules.

280 × 350 mm in the studio is 280 × 350 mm at the press. No scaling surprises.

True to size, every time

Export is calibrated in the same units: per technique, per side, a print-ready file at exactly the size it was designed. The file that lands with the order is the file the press needs — nobody re-opens it to fix the scale.

Filed under StudioAll posts
Build notes

Got a question
we should answer?

Tell us what you print and what keeps going wrong — the best posts start as a customer’s question.